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Posted By immakid On 18-07-2016 | Views: 3,671 Replies: 2
Go into the insert edge loop tools options and click equal distance from the edges. Click and drag along one of the edge of your extrusion.
Posted By immakid On 18-07-2016 | Views: 2,138 Replies: 2
1. Right click and hold on the object that is empty
2. Go down to "Assign Existing Materials"
3. Choose the material that is meant to be. You can choose lambert1 if you didn't assign any shaders.
Posted By immakid On 18-07-2016 | Views: 4,051 Replies: 1
http://imgur.com/ztJSiPx (http://imgur.com/ztJSiPx)
Did you do any recent settings or changes?
http://imgur.com/ztJSiPx
Posted By immakid On 18-07-2016 | Views: 3,212 Replies: 1
You can try 3D coat or mudbox. Both pretty simple. With 3d coat, you don't even have to worry about retopology. This gives you a lot of freedom. Mudbox is pretty simple if you started out in maya,...
Posted By immakid On 18-07-2016 | Views: 11,541 Replies: 6
The plugin bonus tools allows you to auto unwrap UV's by simply defining the UV seams. Download bonus tools at https://apps.autodesk.com/en/Detail/Index?id=8115150172702393827&appLang=en&os=Win64...
Posted By immakid On 08-02-2016 | Views: 13,932 Replies: 8
Forum: Maya Modeling
first u click reduce
then u go into its attrs
then u see where it says sharpness
then u change sharpness to 0
then u press 3
then its smooth and good:happy:
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