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Posted By brop52 On 28-08-2013 | Views: 1,418 Replies: 1
Does anyone know how I would approach modeling a hobbit hole? More specifically the rounded top/hill....and then making the doors and windows seamlessly fit into that?

Thanks
Posted By brop52 On 15-06-2013 | Views: 1,919 Replies: 4
same image from 3 diff angles
Posted By brop52 On 14-06-2013 | Views: 1,919 Replies: 4
how would i go about filling in this missing face? i tried to use the fill hole tool but had no success.

Thank You
Posted By brop52 On 14-06-2013 | Views: 1,094 Replies: 2
how can I fix this glitchy face?

Thanks
Posted By brop52 On 13-06-2013 | Views: 1,668 Replies: 1
hi, so as seen in the image I'm trying to make a hay roof but I want to add some realism to it by either rounding off or smoothing the edges(or making them softer)..how would I do this...are there...
Posted By brop52 On 13-06-2013 | Views: 7,941 Replies: 4
for example say that i want to cut the polygon in half along the dotted line using the fastest method...
thanks
Posted By brop52 On 11-06-2013 | Views: 7,941 Replies: 4
is there any way to cut a polygon in half without having to do the tedious task of cutting faces in the plolygon and then separating it?

Thanks
Posted By brop52 On 09-06-2013 | Views: 1,671 Replies: 4
is there any way to chip/carve away at the extruded sides of a cube to give it a more natural look?

thanks
Posted By brop52 On 08-06-2013 | Views: 1,671 Replies: 4
are there any deformation tools in maya for creating a rock wall as seen in the image?

Thanks
Posted By brop52 On 14-04-2013 | Views: 2,503 Replies: 1
is anyone here also familiar with mudbox? im pretty new to mudbox does anyone know how i would go about generating a mesh in mudbox, applying a gradient map to my mudbox mesh and rendering an image...
Showing results 1 to 10 of 33