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Posted By ctbram On 03-02-2015 | Views: 186,500 Replies: 140
Well as far as modeling goes yes - Maya is predominantly a poly modeler. Even it's poly tool set is kind of long in the tooth but Autodesk has brought in some new features from their 3DS Max team. ...
Posted By ctbram On 02-02-2015 | Views: 186,500 Replies: 140
Alas like NURBs I fear SubD's were added to Maya as a marketing scheme and were never really given proper attention. NURB's and SubD's in Maya have not been touched in in years. YEARS! In fact the...
Posted By ctbram On 10-12-2010 | Views: 186,500 Replies: 140
As I said I am not a sculpt modeler so sorry if I am off base.
Posted By ctbram On 10-12-2010 | Views: 186,500 Replies: 140
I am not an expert, but doesn't the workflow normally go the other way? That is create the low poly mesh in maya or zbrush, then subd to a bazillion polys in the sculpting app, then generate the...
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