Thanks for all the comments, fellas! I'm working on the body now. I'll post a pic when I feel it looks half decent. lol As for Polys vs Nurbs, it all depends on the subject matter and preference. When it comes to complicated objects (like a head) you have to use patch modeling with nurbs, and it can be a large pain in the buttocks (in my opinion), so I prefer polys, which is all just one object. Now, of course, for simple, organic stuff, I'll use nurbs, like for the temporary eyeballs I've got right now. For a mech type creature, the main chaste would probably be in polys, but any sort of tubes or wires would be nurbs, as it is easy to extrude along a path, etc... just depends on the artist and the situation.