View Single Post
# 9 22-02-2004 , 10:12 PM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
Everyday workflow, what life is like for modelers, texturists, etc. How much "crunch-time" there is, time allowed for certain aspects of the game.


www.Darkware3D.com