try this: Make a sphere, called nurbsSphere1 enter the following expression: if (noise(frame) > 0.5) { setAttr "nurbsSphere1.visibility" 1; } else { setAttr "nurbsSphere1.visibility" 0; } the 0.5 value represents the frequency of blinking. Values between 0 and 1. 0.9 very intermitently on. 0.1 very intintermitently 0ff Note : if you want light to stay on for a few frames then its a bit more tricky.