View Single Post
# 2 02-04-2004 , 12:08 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Zbrush is considered 2.5D, if I'm not mistaken. You use it similar to a sculpt program to create extremely high detail, super high res models. I'm talking millions of polys. I would doubt you would ever animate a zbrush model, although I'm sure it's possible.

The biggest use for it that I can see, aside from making super high res models for stills, is to bake the surface information into displacement maps or normal maps (for games).


-Mike
The Maya Toolbelt