Thread: Alpha Toon
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# 3 14-04-2004 , 06:39 PM
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Join Date: Mar 2003
Posts: 35

Originally posted by NightPhantom
can't you just save that alpha channel as a picture and then apply that picture to the transparency input of the shader? (directly to the shader, instead of going to the texture first)

Yeah i thought of that, but the textures are also animated, so it would take a while to make animated versions of the transparecy input too (can you even do that?)