Thread: Lambert...
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# 4 21-04-2004 , 03:30 PM
Registered User
Join Date: Aug 2003
Location: Auroville, India
Posts: 62
along the lines of dragonfx: to me it sounds that you just have to create different shaders and assign them to your objects. Just a reminder: lambert gets assigned to objects by default, so unless you create and assign different shaders, all your objects will have lambert.


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