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# 9 05-05-2004 , 09:11 AM
BulletProof's Avatar
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Join Date: Jul 2002
Location: Austria
Posts: 290
Wanted to model the whole thing as Nurbs-Object, but after stitching the wings to the body leaded to ugly results, I thought, why not using Poly's insted of an extreme sliced Nurbs-Object....so I created the parts as Nurbs, converted them to Poly's and connected the whole thing. added some Details as Poly-Object aso.

still lot of work to do...especially make the whole thing more aerodynamic...no edges..floating lines...easier with Nurbs, due to the fact that you need less Isoparms to get the same result, but I'll stick with Nurbs now