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# 4 07-05-2004 , 09:06 AM
NightPhantom's Avatar
Registered User
Join Date: Nov 2003
Location: Florida
Posts: 269
Progress, yoohoo! user added image
I made a hat :p
I still want to give it a velvety look, but when I was loading some textures Maya crashed on me, and this is what I had saved.

I have a question, I hope you guys can answer (or I'll make a new thread to ask in the newby forum). I have been using the layered shadder for a while now (used it right now, for the hat), but there is one thing I still haven't found out for sure (I have my theories, but nothing for sure). The thing is... When say for example I create a layered shader, a blimm, and a lambert. Then I connect the lambert and the blimm to the layered shader putting the blimm ontop of the lambert. At that point, if I don't apply any transparency, no properties of the lamber are taken in consideration, am I right? I mean, like bump, color, displacement, specularity, etc... If I'm not right, then, which properties do count, and which don't?
The question goes a little further now. If I do apply a transparency, like say for example, in a sphere, I make the top hemisphere transparent for the blimm, and the bottom hemisphere opaque for the blimm. Now, obviously I should now see the color of the lambert on the top of the sphere, and the color of the blimm on the bottom of the sphere. But, does that mean that none of the properties of the blimm apear at the top, and all the properties of the lambert do? I mean, like for example, the blimm is shinny, but the lambert isn't, so would the top of the sphere be shinny because the blimm is technically over the lambert? or would it not be shinny because the blimm is transparent in that area? This confuses me because if I use just a blimm on the sphere and then I make it transparent, it looks like glass, and it even creates refractions if I turn ray tracing on; so then in this case wouldn't it look like if there was glass ontop of the color of the lambert? If so, then how can I make it so that the properties of the blimm only apply to the areas that are not transparent for it?
Uff, this was a long question :p , but it's something that's been bothering for a while (and I'm kinda blind so I haven't been lucky using trial and error). I hope someone can help me out.

Well, anyway, here's the hat:

Attached Images

There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup: