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# 2 08-05-2004 , 06:24 PM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
Instead of having the flattened cylinder base, you can extrude the bottom of the cylinder that makes up the body several times, scaling it out a little bit with each extrude.

Another way of approaching this would be to trace the profile of the whole machine using a CV curve, then creating a surface via "revolve". You can output the revolve as polys or NURBS.


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