Selecting faces, UP mapping, it's all cool. But I use NURBS people 
I would figure you guys would know that by know. I only reply to every single NURBS question I see in the forum :p
That green part is a ramp node by the way, conected to the incandecence value of the black lambert. So even if I was using polys I don't understand how UV mapping would fix it. Unless you are talking about not using a layered shader at all.
There can not be Good without Evil, so then it must be good to be Evil sometimes.
:tup: