Thread: Unreal 3...
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# 12 22-06-2004 , 11:28 PM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257
what bothers me is that as far as ive seen theres nothing new that didnt came with the Cg toolkit shaders v2.0(ie if they use shaders 3.0 it isnt very much noticeable)
what it is noticeable is the hi res of the "lo-res" models and the monsterously high-res (and taken from models beyond hi-res) normalmaps...
But then they dont plan making a good LoD manager for U3, planning instead to leave it almost as is with 16-32 bots/players(as ut2003-4)that meaning that i wont see epic battles of 300-600 bot soldiers in squads that players can lead)change to any of the members,etc. and 20-50 wehicles in an hypotetic UT3 which is pretty much what i would expect from a UT-Onslaught on the yr 2006...


Last edited by dragonfx; 22-06-2004 at 11:35 PM.