Wohoo... bare in mind that this isn't just texturing. Following areas are touched also: - Creating a CG sky using the envSky and cloud texture - Tweaking renders using hypershade and IPR render - Rendering using Maya Software renderer - Lighting the scene - Using Dmap shadows - Rendering in layers and passes - Compositing and tweaking the final image in photoshop - Adding fake fog, air and DOF in photoshop using Z-depth info