Thread: Low Poly
View Single Post
# 4 14-10-2002 , 03:43 PM
Blinn's Avatar
Registered User
Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
Hmm, this is kinda hard to explain, but what I'm trying to be able to do is to have a smoothed version, that I can work with in real time, as though it were not smoothed. I know you can do this in 3DS by using the stack. I was wondering if Maya has a similar feature.