We had a limit of 2200 vertices to model our character with, rather than polys. This charcter is 1169 verts, I'll have to check the actual poly count.
I know what you mean about the eyelids - I have no idea why I didn't do a better job of that!? Oh well, never mind. I was trying to make the texture on the trousers look better with some wrinkles, but it wasn't turning out right. I need a bit more practice.
Thanks for all your nice comments though. I'll keep trying!