Thread: Shatter Effect
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# 4 17-10-2002 , 02:20 AM
Tem's Avatar
Lifetime Member
Join Date: Sep 2002
Location: RI, USA
Posts: 18
So then the obvious next question would be, how do you get a good shatter?

I have never run across anything that will show me a good way to do it. I tried a simple sphere shatter and it wasn't very good.

What I did was key a sphere falling and just as it hits the ground plane substituted a Dynamic Shattered copy.

This also leads me into a question about debris. How do you get good looking debris off of something that breaks? Do you setup particles and then instance in geometry?

Thanks,

Tem