So then the obvious next question would be, how do you get a good shatter? I have never run across anything that will show me a good way to do it. I tried a simple sphere shatter and it wasn't very good. What I did was key a sphere falling and just as it hits the ground plane substituted a Dynamic Shattered copy. This also leads me into a question about debris. How do you get good looking debris off of something that breaks? Do you setup particles and then instance in geometry? Thanks, Tem