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# 6 26-08-2004 , 11:06 PM
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tweeking UV's is much faster on low poly work cage than it is subD. With subD's even if your moving just 1 UV point on the subD mesh, interaly it has to move the all the UV points for the higher tenseled mesh.

So I agree, the salution would be to convert to fully to a poly object while doing the UV's..