Thread: Help
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# 1 15-09-2004 , 09:18 AM
Simo's Avatar
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Join Date: Nov 2002
Location: Bulgaria
Posts: 57

Help

I am modelling a samurai sword in Maya and i have difficulties making the tsukamaki (hilt wrapping)

MY question is:

You know that if you connect the World mesh(0) component of a poly surface shape to the Inmesh of another it becomes instance of the first. (Maya 4.0/4.5 fundamentals book by Jim Lammers and Lee Gooding used in the alien poly head modelling chapter) I would like to do the same with nurbs surfaces...
can you tell me exactly which components I have to connect... or a command line... whatever that might be of service

Thanks in advance,

Best regards,

Simurai

by the way I would like to show you my latest works at https://free.bol.bg/hipo
I was told that it can be accessed from everywhere around the world

Bye


Gonna bring enough noise to wake the deaad