Help
I am modelling a samurai sword in Maya and i have difficulties making the tsukamaki (hilt wrapping)
MY question is:
You know that if you connect the World mesh(0) component of a poly surface shape to the Inmesh of another it becomes instance of the first. (Maya 4.0/4.5 fundamentals book by Jim Lammers and Lee Gooding used in the alien poly head modelling chapter) I would like to do the same with nurbs surfaces...
can you tell me exactly which components I have to connect... or a command line... whatever that might be of service
Thanks in advance,
Best regards,
Simurai
by the way I would like to show you my latest works at https://free.bol.bg/hipo
I was told that it can be accessed from everywhere around the world
Bye
Gonna bring enough noise to wake the deaad