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# 5 24-09-2004 , 10:03 PM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Each vertex can have one normal per face that it is connected to. Normals determine how the shading at a particular vertex behaves. A vertex with one normal is smooth on all connected faces. When you start splitting the normals on the vertex, you get hard edges. Just look at the vertex normals on a cube and on a cylinder, and you will how that works.


Danny Ngan
Animator | Amaze Entertainment
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