Thread: SDK duplication
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# 3 28-09-2004 , 11:53 AM
sjurick's Avatar
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Join Date: May 2003
Posts: 136
The wheel would be stationary, as are the lights attached to it. The "pointer" would be the only thing moving.

The ultimate goal is to have lets say 360 lights for the 360 directional degrees of a circle. As the pointer passes by each bulb, it turns on and off (on as the pointer is just about on it through just about off it, then the bulb turns off).

This needs to be duplicated I'm guessing 359 more times but each bulb of course is in its relative position of the 360 degree circle.

When I duplicate it after the first bulb setup with SDK, ALL bulbs come on and off as soon as the pointer passes the first bulb. Then the other 359 don't work as the pointer continues around the wheel until it hits the first bulb again, at which time all of the bulbs light and dim at the same time again, etc.

It seems very simple at a high level but darn if I can figure out how to do this.


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