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# 34 05-10-2004 , 07:06 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Thanks t3 and Billy.
Those perticular renders were done with Maya's vector renderer, you have to harden all the normals to get the edges to show and if you look carefully not all of them are visable, with a little tweaking you could solve this but as a wip post I didn't really bother, it's a nice effect though.