Hi Mike,
Unfortunately I'm a little late on giving you suggestions. But perhaps for the next or so.. perhaps you could have a chapter on guidelines for designing your demo reel for the game industry. Sort of a standards guide almost, the course I'm taking many of the graduates end up usually in the game industry.. unfortunately I finding the other few students who aren't getting jobs. Their reels horrendous in terms of what they place into their reel. The length of it, bad animation, too high of a poly count, just overall bad.
Now I know that every company has different modelling tests and such, but who knows perhaps they'll start using the Mike McKinley demo reel standards guide. lol Ideally for myself, I guess I'd like to know how long a standard reel should be. I've heard anything from 30sec to less than 5min. If I wanted to add music to my reel, do the companies turn off the sound while viewing them? If I'm applying to become a modeller, texturer and or dynamics artist.. should I avoid completely adding animation in my reel not to confuse the viewer?
These are just a couple suggests.. questions..
BillyZ
https://www.verticalincline.com