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# 4 22-10-2004 , 12:20 PM
roach105's Avatar
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You can save a procedural texture as an image texture. Just select the shader in the hypershade and shift select the mesh. In the hypershade go to edit>convert to file texture. There are a few other ways. If you have Maya 5 or 6 you can right click on the procedural texture node and than do a test render and save the image.