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# 2 22-10-2004 , 08:47 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
well, navigating the interface would be the first thing to get the hang of.

Once you're there, it's time to actually make stuff. I'd recomend wrapping your head around polygons first as opposed to Nurbs or Subdivisional Surface (SubDs) as they're fairly simple compared to the others.


-Mike
The Maya Toolbelt