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# 73 18-11-2004 , 04:44 PM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
As you're building the model, ask yourself whether or not certain things would really work. Looking at the knee armor, it still seems that it would be difficult to move around in a fight (no flexibility in the knee area, not to mention the points look more dangerous to her than to an enemy). Overall the proportions still look a bit off to me....she seems very high-waisted, maybe perhaps to how the armor is riding...and the arms look a little "off"...maybe cause you didn't block out the hands. It's super important to get your proportions right before detailing because now you have a lot more mesh to deal with when editing. Since it's a self-portrait of sorts, if the proportions are close to your body, then ignore most of what I said except for that last bit. user added image

Don't know if you got to it, yet but the boots need shaping.


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