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# 2 26-11-2004 , 10:03 AM
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Join Date: Nov 2002
Location: Philippines
Posts: 136
I've seen an example done that was something similar to that. I think the water surface was a SoftBody object, and there was an Air Field connected to the falling object, so that it would push on the water as it came closer and form a wake. For the splash itself going upward I'm guessing, blobby surfaces perhaps? From an emitter in the water set to go off when the object hits?