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# 3 26-11-2004 , 04:14 PM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
depends on if you have the animation set using expressions (which is what I'd do) or use a combination of pre-animated stuff and a multiplier on the instance which controls thge "flap-rate" and then when you instance you can add a per particle attribute and have that control the speed of the wings....

:bandit:
Alan


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