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# 5 01-12-2004 , 11:20 PM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110
hey guys, id just like to let you know that the reason its dense, is because i used the sculpt polygons tool, im not sure if ill have alot of time at the competion to get very meticulous, does anyone know a relatively efficient way to make organic models? we have 2 days in order to model skin and animate the whole thing, so i think i shouldnt spend more than an maybe 2 hours on a single model considering i need to create the environment as well