Thread: Bump mapping
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# 3 06-12-2004 , 03:14 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You'd need to either repeat the U and V directions of the texture in the 2D Placement node or manipulate the object's UV coordinates if it's a polygonal object.


-Mike
The Maya Toolbelt