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# 23 18-12-2004 , 09:44 PM
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Join Date: Nov 2002
Location: Philippines
Posts: 117
NitroLiq:

oops sorry about that! thanks for the reminder! user added image

with regard to the model:

i plan on redoing the face quite a bit to suit my preference. another thing is that i plan to keep this low poly, unsmoothed, for the reason that my pc can't handle working with really complex models. in my case, maya slows down big time when i convert that model to sub-d's, so i can't really go high-res on this thing. user added image everything then will be as low poly as possible, most probably under 9000 polys, to give it a game engine feel.

but hey, if metal gear solid 3 and final fantasy xii can dish out cinematic cutscenes using engine-powered graphics, then i'm not complaining. user added image