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# 28 24-12-2004 , 05:53 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by mtmckinley
very nice job with the high-res mesh. user added image Let's see the actual entry now! user added image

beleive it or not, i am have a lot of difficulties with the low rez.
its harder than i thought. until now polycount management has not been an impediment for me. eventhough 7k is pretty high rez for a game character, but i am trying to manage the edge networks to get a good bounding box fit on the high rez so that the normal map can average things much better.

this is btw my first low poly work:p
we'll see how it comes out user added image


Image dump