Originally posted by mtmckinley very nice job with the high-res mesh. Let's see the actual entry now! beleive it or not, i am have a lot of difficulties with the low rez. its harder than i thought. until now polycount management has not been an impediment for me. eventhough 7k is pretty high rez for a game character, but i am trying to manage the edge networks to get a good bounding box fit on the high rez so that the normal map can average things much better. this is btw my first low poly work:p we'll see how it comes out