Originally posted by blomkaal Merry X-Mas and grats on the baby You can get the exact same result from using sub-d's, and IMO they are a lot easier to handle... Besides, you can change the levels of a sub-d object and thereby adding detail and still keep a low polycount... subDs in maya are not easy to handle for anything. and by adding levels to the subD object you are in turn adding polys. this is not visible on the mesh, but thats just by adding more polys the subD can be subdivided. a subD displayed at level 3 is a poly smooth 2x and increasing the levels only increases the poly count.