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# 12 18-01-2005 , 01:36 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
If you're going for photo realism, I recomend getting some blueprints and actually sticking them into the scene as image planes that you can use as a guide. Right now the proportions seem off.

As for the wheels, when you create the cylinders for them, lower their subdivisions in the Input options in the channel box before modifying them.


-Mike
The Maya Toolbelt