Thread: humanModeling
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# 10 28-01-2005 , 10:45 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
I´m working on the head now - try to patchmodel it. first thing I recognized is the difficulty of keeping the original shape of the face when sculpting the surface for some time.. it kind of just melts away. the nostril in particular crazes me a lot.

First I thougt patchModeling would be a more intuitive way for modeling an object with a lot of details than building up the head out of a polygonBox. but now I´m missing some red thread. like what procedure or tools work best except cutting/attaching surfaces and sculpting them?

btw, is it the main aim to attach all surfaces to have 1 piece in the end? because I don't really get it how to devide/attach for accomplishing that.

however - this is the head so far. looks pretty very no good, but what shells? dont mind my poop english.

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