I've started trying to do the textures properly now. I got a 1024*1024 texture for the colour so far. some questions: 1. As this is game art, should i use a specular map? or do i paint the specular onto the colour map. At present i've painted a little bit of light info on the colour map. 2. How exactly do i use the specular map? Which attribute do i link the map to? ie specular colour, specular Roll off or eccentricity? Should the material be a blinn, a lambert or what? 3. difuse maps??? should i use one, what do they do? Basically what im thinking is certain parts should react to the light source different if they are more shiny, but if i just paint on the highlights on the colour map they won't react. What is the general approach within the game industry? if there is one. Any help would be greatly appeciated. Also one more question which i will reiterate cos no one replied before. SHould i make the eyes seperate objects? In a typical game would the eyes need to be animated? (im tempted to think not) Anyways...Here is some wip so far: C&C please