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# 4 07-02-2005 , 06:10 PM
Registered User
Join Date: Feb 2004
Posts: 42
just like mtmckinley said "just takes practice and time."
but also keep in mind that u cant get a perfect smooth uvmap
dont move every UV point that are inside the shell , work only at the areas that are more important and going to have more texture in them , and dont forget to relax the UVs ...
hope i helped