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# 1 12-02-2005 , 10:53 PM
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Join Date: Nov 2003
Posts: 5

Smoothing problems

I'm currently in the middle of trying to model a computer monitor, I've started with a fairly basic shape and moved/extruded bits to create the thing below. Now this problem seems to come up every time I try and model things, especially bits of electrical equipment - how can I smooth some bits while fairly hard edges on others? Whenever I use the polygon->smooth command it has an annoying habit of smoothing _everything_. Is there a really simple trick I'm missing or do I have to turn all my normals the right way round every time I smooth something? Thanks for any help.

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