Re: Re: Converting Lightwave tut 2 Maya
Hey thanks for the fast reply... though can you enlighten on some of this stuff? such as...
Originally posted by mhcannon
I think the Maya equivelant would be a fractal texture node.
... and what is a fractal texture AND how is it used?
Originally posted by mhcannon
By adjusting the decay rate type and falloff you should match this.
... and which decay rate should I use? "Linear", "Quadratic" or cubic? Also in my original post I thought I explained this though what I mean is in Lightwave there are no numbers in falloff they are differnt names. Since I don't have lightwave and never used it before, how can I set Maya to the word "Inverse Distance", AND when you say "by adjusting the decay rate type and falloff" I don't see any option that says falloff. Do you mean dropoff? Is this the same?
I hope I don't sound too rude, though I thought I was pretty clear asking my questions by pretty much on most of my questions I said "...in Maya and if so, then how?