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# 3 06-03-2005 , 06:29 PM
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Join Date: Dec 2004
Posts: 203

Re: Re: Converting Lightwave tut 2 Maya

Hey thanks for the fast reply... though can you enlighten on some of this stuff? such as...


Originally posted by mhcannon
I think the Maya equivelant would be a fractal texture node.

... and what is a fractal texture AND how is it used?

Originally posted by mhcannon
By adjusting the decay rate type and falloff you should match this.

... and which decay rate should I use? "Linear", "Quadratic" or cubic? Also in my original post I thought I explained this though what I mean is in Lightwave there are no numbers in falloff they are differnt names. Since I don't have lightwave and never used it before, how can I set Maya to the word "Inverse Distance", AND when you say "by adjusting the decay rate type and falloff" I don't see any option that says falloff. Do you mean dropoff? Is this the same?

I hope I don't sound too rude, though I thought I was pretty clear asking my questions by pretty much on most of my questions I said "...in Maya and if so, then how?