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# 3 16-03-2005 , 12:08 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
bake a displacement map, then plug in a disp node in maya.
this is still low rez in zb standard, 200k right now. i will take this up to 2 million polys.


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