Finally I got something worth posting; a bold pose of my character 
Still need to add some things like panels and rails for the pencil-clips on its back. They'll be popping out of some panel and rail them self in position. Still needs some way to storage erasers. But the basic elements are there.
I gave him a bit more complex arms than in my original design to make them look heavier. But i think they're still simple and crudely shaped enough to pass as cartoon-like arms.
I want to Blend Shape animate the eyelids (make 'm blink with cartoon-like expressions). I haven't touched the Blend Shape animation chapter yet, but think I can master the basics in time.
However I'm not sure if I should model the character with bulged eyes (1) or make them sink in the head (2). The eyelids are still simple spheres with start/end sweep to give an impression, but will make them look more organically later.
The big bulging eyes look funnier but I think they're hard to model from the head-shape because the eyelids intersect. Expecting it to be harder to give them individual expressions.
If I were to place them on the head like they are now (1), I'm afraid the junction of the head and eyelids wont look nice and organic enough. Maybe I'll have to seperate them by scaling the eyes a bit. :ermm:
I would very much get some ideas and suggestions on this from you all.
If I were to sink the eyes in the head, I'd need to add eyebrows to fill up the empty forehead. I should spend more time on the eyebrows, because it now makes 'm look like some sly Casanova. :laugh:
But in all .. what do u think?
Last edited by Eelco; 23-03-2005 at 08:28 AM.