Thread: humanModeling
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# 34 28-03-2005 , 01:34 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
modeled the nails and worked on the knuckles, but canĀ“t get rid of the furrow on the top side of the fingers, but anyway. the longer it takes me to model her, the more I wish I had started with a concept of - How to build up a clean mesh. Especially the point where hi-res and low-res areas in the mesh meet the suface shows up grooves and bumps. I hope it will be possible to animate her later, without remodeling the whole thing.

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