View Single Post
# 4 17-04-2005 , 01:01 PM
Subscriber
Join Date: Mar 2005
Location: England, UK
Posts: 145
best way to do it is to obtain a reference picture and then disect it, there are numerous ways to go about creating a house with the easilest starting from a Poly cube and working from base to top using a basic poly modeling tools such as extrude face/edge whilst moving and rotating them- split poly tool (or download FaceSplit mel - lot easier to add isopalms) to craft in the detail.

This may take longer but you create it out of Nurbs, construct the house as they do in industry- look at a reference picture and think where the construction beams and supports will be for the house, then create mutiple curves in those locations and begin to use the surfacing tools- starting with Planar for the front (easier to create windows/ door) then duplicate those curves to the back.
Isopalm loft the sides together and do the same for the roof, working from there you can use the trimedge/ispolam edge selection lofting technique to create the house. below is an attached image, very simple and basic house.

EDIT: SORRY FOR SIZE OF PICTURE!!! - had to combine two screen prints together in paint since this comp doesnt have photoshop..

Attached Thumbnails

3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)