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# 28 04-05-2005 , 01:22 PM
Registered User
Join Date: Aug 2003
Location: Oregon
Posts: 55
I decided to revisit the bridge module briefly because I really didn't like the end result topology that I had the first time around. Plus I wanted to fillet all of the edges together to get that nice smooth look that the actual prop has. So I basically reworked it and came to something I'm much happier with.

Also I was fiddling around with the tesselation options *just in case* I decide to convert this model to polygons, although my intentions are still to leave everything all NURBS. In the pic below you can see the rendered, vrs nurbs wire, vrs poly wire for the same model. This level of poly detail I thought was a decent compromise, although I could make it more/less high poly if it seemed appropriate.

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