Hey thanks! Your prehistoric mutant fish is impressive - very elegant, clean wire for it. I've been banging my head against several walls with the sea lion, mostly on his environment: - Learning about light fogs to get simulated caustics. It works a little but I need to do some serious tweaking to the shader applied to my light because it looks like crap. - For some reason the bump map I've painted on him won't render in Mental Ray. - Learning how to manipulate paintfx to get swaying giant kelp. I think I've got that one nailed down at a distance, although it looks very unconvincing up close. I need to start playing with the shader for it I think.