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# 6 22-05-2005 , 01:37 AM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
When modeling a model for a game the topology are even MORE important than for a hires model. You should distribute the faces evenly and where they are needed the most (face). The legs has far to many faces for example.

And think quad faces... and then maybe, depending on the game engine, convert them to tri faces.