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# 3 23-05-2005 , 05:23 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Below are my own suggestions/opinions in no particular order.

1) Use lots of reference
2) Use polygons
3) Add geometry as you need it. Don't start with a lot of geometry up front.
4) Practice a lot. Finish one, scrap it, and start the next one. Don't try to make a model "perfect". Learn from it and apply what you learn to the next.
5) Rinse and repeat. user added image

Good luck.


-Mike
The Maya Toolbelt