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# 39 25-05-2005 , 10:28 PM
alienscience's Avatar
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Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Hey thanks guys. Yeah, I like the new knight alot also. Must be from all the good pix, and I really dont 100% understand the whole poly thing, but I guess Ill leave that all up to yall to help me with user added image. Thanks again everyone, I will work on it tonight and hopefully post some progress. Oh, and no, this is not patch modeled, dont really know how to do that, but I made all this by making an outline in nurbs and then converted into polys. Is this a good method, I like to use the poly count option, just to control the amount of polys that are created. Also, about the reduce option under the poly selection, is that a good thing to do? Or does it just screw up the model?

Edit: What is a good tri count that I should aim for?


Last edited by alienscience; 25-05-2005 at 10:32 PM.