Thread: Viper Spaceship
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# 8 04-06-2005 , 01:31 AM
Grayth's Avatar
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Join Date: Oct 2003
Location: Brantford Ontario Canada
Posts: 43
Thanks guys,

Jango here's a wire of my low poly proxy mesh.

Alienscience. As you can see from the screen grab the poly count on the lowpoly proxy is only a little over 3000 polys. As for my method well I'm old 3dmax user that recently converted over to maya a couple months ago, and I must say I'm never going back to max user added image. At any rate I've always been a poly by poly modeler.

shadeblade. Poly modeling isn't really that hard. I did find it a brutal learning curve at first, but once I understood exactly how my mesh was going to smooth out, and how to create those nice hard creases without using subd's then it becomes a hell of alot easier.

user added image

Troy